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Old Feb 22, 2010, 06:20 AM // 06:20   #1
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Default Codex is less popular than TA. Bring back TA.

Title sums it up.

Also, here are some TA balances I posted a long time ago.

================================================== ============

Foul Feast: 0...1...2 energy. Max 5 energy gained. ( Would also help HA and GvG )

Plague sending: 5E, 12R

-ALL No att/unlinked shadow step skills- : Move to critical strikes, 50% failure with CS 4 or less. ( Would also Help pretty much every pvp format there is )

Shove: Fails if you are enchanted.

Visions of regret: Conditional damage negation applied to all hexes, not just Mesmer ones. ( Would also Help HA and GvG )

Distortion: Duration based on illusion, energy loss based on Fast casting. ( or some similar nerf that causes the skill to be only usable by Me/ ) ( Would also Help HA and GvG)

Mind blast: 0...3...6 energy. ( Would also Help HA and GvG )

Shield Bash: 3 sec duration @ 0 strength. ( Would also Help HA and GvG )

================================================== ============
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Old Feb 22, 2010, 07:10 AM // 07:10   #2
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Agree on all but shove/plague sending.

It would make shove even more useless in other formats, it needs a change, but not one where the use goes from none to less.

VoR...maybe..I'd just up recharge so it can't be chained so easily.
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Old Feb 22, 2010, 07:12 AM // 07:12   #3
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Hasn't it been said constantly that TA isn't coming back?
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Old Feb 22, 2010, 08:05 AM // 08:05   #4
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I think the point is that their replacement for TA is worse then the original TA.
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Old Feb 22, 2010, 08:17 AM // 08:17   #5
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/notsigned. At least codex arena is balanced.
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Old Feb 22, 2010, 09:57 AM // 09:57   #6
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What if they had both?
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Old Feb 22, 2010, 12:55 PM // 12:55   #7
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I think both are exceptionally shitty, in their own ways respectively.

For some reason i don't feel any obligation to input an on-topic opinion just because of how many of these threads i've seen on here before. Sorry.
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Old Feb 22, 2010, 12:58 PM // 12:58   #8
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Quote:
Originally Posted by Saph
Hasn't it been said constantly that TA isn't coming back?
Yes, but it has a better chance of making some kind of return than HB does. Since, you know, TA wasn't fundamentally broken. Mostly.

That aside, I'd like to see some hard data that indicates Codex is less popular than TA.
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Old Feb 22, 2010, 01:03 PM // 13:03   #9
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nah, just make codex playable.
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Old Feb 22, 2010, 01:08 PM // 13:08   #10
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I like codex arena
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Old Feb 22, 2010, 01:11 PM // 13:11   #11
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Codex Arena requires way more skills then TA, thats why it is less popular. There arent much Skillfull PvP player who actually play Codex
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Old Feb 22, 2010, 01:20 PM // 13:20   #12
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Maybe they should change Codex Arena to this:

You cant arange your build. When you enter the arena you get a random secondary profession and a random pre-aranged build. Anet change the builds every -enter period of time- . After every match the build changes again. For each profession combination you can get around -enter number below 10- builds each time.

What do you guys think? Wouldnt that make it more fun?
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Old Feb 22, 2010, 01:47 PM // 13:47   #13
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I'd prefer them add a random arena version of codex where the ta outpost is. This would make the format more pick up and play friendly. Just use the same rules of the old ra/ta, 10 random codex wins puts you in codex arena.
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Old Feb 22, 2010, 01:53 PM // 13:53   #14
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Quote:
Originally Posted by Fap View Post
nah, just make codex playable.
agreed. Some ideas I've made for it (which have yet to be commented on ) are here
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Old Feb 22, 2010, 02:11 PM // 14:11   #15
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why cant mods just close this thread? we get like 2-5 each week, ppl who QQ about that Codex is hard, and they cant do RA, cause their friends cant carry them anymore in TA, so they have to go somewhere.
TA&HB is NOT comming back!
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Old Feb 22, 2010, 02:55 PM // 14:55   #16
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No, no, and no.
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Old Feb 22, 2010, 03:06 PM // 15:06   #17
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Neither are or were worth a hoot because of the players involved that play there. In-order to fix Codex they would have to randomize the teams as well. No TA or TA type arena such as the Codex will ever become popular because they will never be able to control the mentality of the players that game there and in general the vast majority are real ( insert any nice four letter word here ). They randomized skills but the players are still the same teams who know the skills and team make up inside and out. New players are simply meat for them. and unless you can run build " X " that day or are able to create a character that can roll with what the flavor of the day is forget playing a PUG there. Honestly wouldn't hurt my feelings if it all went the way of the XTH

Let the ppl that enjoy P vs P or feel that this is their only way to game have some changes made to G vs G for them. TA is dead and although Codex isn't it might just as well be. Give them a mini 4 vs 4 option of G vs G or something.

P vs E players and P vs P players will never be a good mix together so stop trying. You only tick off people on both sides of the fence, it will never work.
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Old Feb 22, 2010, 03:18 PM // 15:18   #18
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You just make codex random, then its fixed. It only died because it became like HA with all the rank discrimination.
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Old Feb 22, 2010, 03:57 PM // 15:57   #19
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Agreed, Codex fails because of the teams and the people.

It is supposed to be a "Go there, view the skills, construct a build" arena. Unfortunately, it is currently "go there, see three professions actually being used, wait around trying to find a team, only get in a team once I conform to the exact build favored by the daily meta that everyone is yelling about".

At least randomization would allow custom builds to show up, thus providing people with the chance to test things out and experiment.
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Old Feb 22, 2010, 03:57 PM // 15:57   #20
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Quote:
Originally Posted by Master Ketsu View Post
Title sums it up.

Also, here are some TA balances I posted a long time ago.

================================================== ============

Foul Feast: 0...1...2 energy. Max 5 energy gained. ( Would also help HA and GvG )

Plague sending: 5E, 12R

-ALL No att/unlinked shadow step skills- : Move to critical strikes, 50% failure with CS 4 or less. ( Would also Help pretty much every pvp format there is )

Shove: Fails if you are enchanted.

Visions of regret: Conditional damage negation applied to all hexes, not just Mesmer ones. ( Would also Help HA and GvG )

Distortion: Duration based on illusion, energy loss based on Fast casting. ( or some similar nerf that causes the skill to be only usable by Me/ ) ( Would also Help HA and GvG)

Mind blast: 0...3...6 energy. ( Would also Help HA and GvG )

Shield Bash: 3 sec duration @ 0 strength. ( Would also Help HA and GvG )

================================================== ============
Now that's something I can react to:

Foul Feast: Decrease recharge to 2, remove energy gain, move to Blood Magic. This suggested skill is still a free Draw that requires no speccing for the Necromancer as it is in his primary attribute anyway. Besides that, 0...1...2 scaling doesn't exist. It goes 0...2...2.

Plague Sending: Fair enough.

Shadow Step skills: Shadow Steps being limited to Assassins makes it possible to balance them around that profession. Shadow Steps are impossible to balance for secondary use, so this is a good change.

Shove: I presume to stop Shovespike? I think there are more subtle ways to do that.

VoR: Needs a rework or needs to get nuked, but that's a fair enough nerf that probably needs to happen anyway.

Distortion: The problem with Distortion wasn't the skill itself, it was the Mind Blast ele giving himself infinite energy to maintain it.

Mind Blast: Impossible scaling (it would go 0...5...6 in normal situations). I would rather replace the damage with Burning, which would be counterproductive with most of the Fire Magic attribute, making it more effective when split to other attributes. It would severely weaken the DPS done by Immolate+this skill.

Shield Bash: That would make it easier to dodge when paying attention without invalidating it. Sounds like a good idea to me.

TA was fixable, HB wasn't. Dunno why Anet decided to remove it, probably laziness.
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